The ZigZag Bishop controls all adjacent diagonals except adjacent squares and any square that is a knight's move away.
Similarly, the ZigZag Rook controls adjacent files and ranks with the same caveat.
Otherwise, the rules are exactly as in orthodox chess except for: Flexible castling (King can castle by moving 1, 2 or 3 (or 4 on Q-side) spaces towards rook, modified movement of the standard pawns and associated extended en-passant rules.
The board is set up as follows for the white side (black side will mirror this):
Rook on a1 Wazir Knight on b1 Bishop on c1 ZigZag Bishop on d1 Queen on e1 King on f1 ZigZag Rook on g1 Bishop on h1 Ferz Knight on i1 Rook on j1 10 pawns from a2 to j2. Note that the lower right square is white, and that kings occupy the same color square. 5 Ninja pawns to be dropped one per turn into empty space from a2-j2 |
Both paths must be blocked for it not to be able to make it to the destination square. The pawn at e4 blocks one path to g6 and h7. The e4 pawn and the knight at e3 block both paths to g2 and h1 (the yellow squares). |
Both paths must be blocked for it not to be able to make it to the destination square. The pawn at e4 blocks one path to g5 and h5 The e4 pawn and the knight at e3 blocks both paths to g3 and h3 (the yellow squares). |
Movement:
The ninja pawn can always move 1 square up or 1 square sideways
to an empty square regardless of where it is situated on the board.
From the middle exactly, (rank 5 for white, rank 6 for black), the ninja pawn can move only 1 square forward, but thereafter as soon as it enters enemy territory (the upper half of the board: White rank 6-10, and for black rank 5 - 1), the pawn can go forward either 1 OR 2 empty spaces.
Capture:
Like the standard pawn it can capture one square diagonally up, regardless of which half of the board it is on.
When the ninja pawn is on the top half of board (White rank 6 +, Black rank 5-) , it can also capture one square horizontally.
There is no en passant. It cannot capture another pawn or ninja pawn en passant nor can any other pawn capture it this way.
Promotion:
The ninja pawn promotes on the last row (rank 10 for white, rank 1 for black), to any piece. Promotion to a piece is mandatory so it would cease to be a pawn
in the last row.
Note that like the standard pawn, it can reach the promotion square from its start position in a minimum of 4 moves!
1. d2-d5 d9-d6 2. c1-g5 i10-h8?! //ignoring the threat to the pawn 3. g5-c9 (bxp) //capturing the pawn |
3 .. d10-a6! //forking the bishop and the queen! Can you spot White's best move? |
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4. d1-a5! //All is not lost! White might get away with the pawn!
The game might proceeed with 4... ~p-d9 //Black drops a ninja pawn to block the attack. 5. c9-b10 (bxwn) and White seems to have gained a pawn. |
If you would like to email the chess variant inventor directly: inventor@chess.computerwebservices.net
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Posted by: Full Moon on 2020-12-27 16:21:46 Like Chess: YES Madness!! Posted by: NO_THIS_IS_SPARTA!!!! on 2017-03-19 16:29:29 Like Chess: YES
This is madness |